Software systems are becoming more intelligent in the kind of functionality they offer users. At the same time, systems are becoming more decentralized, with components that represent autonomous entities who must communicate among themselves to achieve their goals. Examples of such systems range from healthcare and emergency relief and disaster management to e-business and smarts grids. A multiagent worldview is crucial to properly conceptualizing, building, and governing such systems. It offers abstractions such as intelligent agent, protocol, norm, organization, trust, incentive, and so on, and is rooted in solid computational and software engineering foundations. As a large but still growing research field of Computer Science, multiagent systems today remains a unique enabler of interdisciplinary research.

Important Dates

Submission of papers: June 2nd 2017 Deadline extended to June 18th 2017

Notification of acceptance: July 21st, 2017

Camera-ready version: September 1st, 2017

Conference: October 30th to November 3rd, 2017

Information for Authors

The PRIMA 2017 Program Committee invites submissions of original, unpublished, theoretical and applied work strongly relevant to multiagent systems, including reports on the development of prototype and deployed agent systems, and of experiments that demonstrate novel agent system capabilities. An indicative list of topics is provided below.

Papers should be at most 16 pages in length in the Springer LNCS format. All accepted papers will be published in Springer’s Lecture Notes in Artificial Intelligence series (


Papers are to be submitted through the Easychair Conference Management System:

Special Issues

After the conference, a selection of the best papers will be invited to submit extended versions to a Special Issue of the Knowledge Engineering Review.
In addition, we are currently negotiating with the Journal of Autonomous Agents and Multi-Agent Systems the possibility to implement a fast submission track for the very best PRIMA papers.

Social Science Track

Inspired by last year’s success, PRIMA offers also in 2017 a social-science track. This special track targets authors studying dynamics in multi-agent systems (e.g. societies, cities, organizations, groups) who prefer not to publish in conference proceedings. Submissions to the social-science track will be treated like standard submissions, but accepted papers will not be published in the conference proceedings. Instead, authors of accepted papers will be offered a fast-track submission (same reviewers, fast handling) to JASSS, the Journal of Artificial Societies and Social Simulation (

If you want to submit to the social-science track, please add the words “SOCIAL-SCIENCE TRACK” at the end of your paper’s title when you enter the title in the Easy Chair submission system. If you have any question concerning the social-science track, please contact Michael Mäs (

Topics of Interest

Topics of interest include (but are not limited to) the following:

Logic and Reasoning

  • Logics of agency
  • Logics of multiagent systems
  • Norms
  • Argumentation
  • Computational Game Theory
  • Uncertainty in Agent Systems
  • Agent and Multi-Agent Learning

Engineering Multi-Agent Systems

  • Agent-Oriented Software Engineering
  • Interaction protocols
  • Commitments
  • Institutions and Organizations
  • Normative Systems
  • Formal Specification and Verification
  • Agent Programming Languages
  • Middleware and Platforms
  • Testing, debugging, and evolution
  • Deployed System Case Studies

Agent-Based Modeling and Simulation

  • Simulation Languages and Platforms
  • Artificial Societies
  • Virtual Environments
  • Emergent Behavior
  • Modeling System Dynamics
  • Application Case Studies

Collaboration & Coordination

  • Planning
  • Distributed Problem Solving
  • Teamwork
  • Coalition Formation
  • Negotiation
  • Trust and Reputation

Economic paradigms

  • Auctions and mechanism design
  • Bargaining and negotiation
  • Behavioral game theory
  • Cooperative games: theory & analysis
  • Cooperative games: computation
  • Noncooperative games: theory & analysis
  • Noncooperative games: computation
  • Social choice theory
  • Game theory for practical applications

Human-Agent Interaction

  • Adaptive Personal Assistants
  • Embodied Conversational Agents
  • Virtual Characters
  • Multimodal User Interfaces
  • Mobile Agents
  • Human-Robot Interaction

Decentralized Paradigms

  • Grid Computing
  • Service-Oriented Computing
  • Cybersecurity
  • Robotics and Multirobot Systems
  • Ubiquitous Computing
  • Social Computing
  • Internet of Things

Application Domains for Multi-Agent Systems

  • Healthcare
  • Autonomous Systems
  • Transport and Logistics
  • Emergency and Disaster Management
  • Energy and Utilities Management
  • Sustainability and Resource Management
  • Games and Entertainment
  • e-Business, e-Government, and e-Learning
  • Smart Cities
  • Financial markets
  • Legal applications